When learning C#, many developers wonder:
👉 “Delegates, events, methods… they all look connected. Are they the same thing?”
The answer: they are related (like siblings in the same family), but each has a unique responsibility in the bigger picture of how .NET applications communicate.
Let’s break it down step by step.
https://dotnetfullstackdev.medium.com/
🧑🤝🧑 The Family Picture
Think of methods, delegates, and events like three family members working together in a play:
Method → The performer (actual action you want to execute).
Delegate → The contract (says: “Any performer who matches this signature is welcome”).
Event → The manager (decides when performers should be called and who can subscribe).
📌 1. Methods — The Actual Workhorses
A method is the actual block of code that performs a task.
Example:
public void SendEmail(string message) {
Console.WriteLine($"📧 Email sent: {message}");
}
This method does the job. It doesn’t know when or why it should run — it just knows how to send an email.
👉 In family terms: Methods are the “doers.”
📌 2. Delegates — The Contracts Between Code
A delegate is like a “type-safe function pointer.” It defines the shape of methods it can point to.
Example:
public delegate void NotificationHandler(string message);
This delegate says: “I can point to any method that takes a
stringand returnsvoid.”It doesn’t implement the method — it just defines the signature contract.
Using it:
NotificationHandler handler = SendEmail; // Point delegate to method
handler("Order placed successfully"); // Calls SendEmail method
👉 Delegates are the connectors that allow us to pass methods around like variables.
3. Events — The Organized Coordinators
Now, an event is built on top of a delegate.
It’s like saying: “We’ll use this delegate, but only in a controlled, publish-subscribe way.”
Example:
public class OrderProcessor {
public event NotificationHandler? OrderPlaced;
public void PlaceOrder(string order) {
Console.WriteLine($"Order '{order}' placed.");
OnOrderPlaced($"Order '{order}' placed at {DateTime.Now}");
}
protected virtual void OnOrderPlaced(string message) {
OrderPlaced?.Invoke(message);
}
}
Usage:
var processor = new OrderProcessor();
// Subscribers
processor.OrderPlaced += SendEmail;
processor.OrderPlaced += msg => Console.WriteLine($"📲 SMS sent: {msg}");
processor.PlaceOrder("Laptop");
Output:
Order 'Laptop' placed.
📧 Email sent: Order 'Laptop' placed at 09-06-2025
📲 SMS sent: Order 'Laptop' placed at 09-06-2025
👉 Events make sure:
Only the publisher can raise (invoke) them.
Subscribers can register/unregister safely.
Communication is loosely coupled (publisher doesn’t care who listens).
How They Work Together
Method: You write the logic (send email, update DB, log to file).
Delegate: Defines the shape of methods allowed.
Event: Exposes that delegate in a safe way so external subscribers can hook in.
In code:
// Step 1: Delegate
public delegate void OrderNotification(string message);
// Step 2: Event
public class Store {
public event OrderNotification? OrderPlaced;
public void PlaceOrder(string product) {
Console.WriteLine($"Order placed: {product}");
OrderPlaced?.Invoke($"Order for {product} placed at {DateTime.Now}");
}
}
// Step 3: Methods (subscribers)
public void SendEmail(string msg) => Console.WriteLine($"📧 {msg}");
public void SendSMS(string msg) => Console.WriteLine($"📲 {msg}");
Usage:
var store = new Store();
// Hook methods to event
store.OrderPlaced += SendEmail;
store.OrderPlaced += SendSMS;
// Trigger
store.PlaceOrder("Smartphone");
Why This Separation Matters
Flexibility → You can plug in or remove subscribers anytime.
Loose Coupling → Publisher never hard-codes “send email” or “send SMS.”
Reusability → The same event can trigger multiple different methods.
Testability → You can hook fake subscribers in unit tests.
Quick Analogy
Method = “Cooking pasta.”
Delegate = “Recipe format: takes ingredients, returns a dish.”
Event = “Dinner bell: whoever is hungry can come eat when pasta is ready.”
Same family, different jobs.
Takeaway
Methods = What gets done (logic).
Delegates = How it should look (signature contract).
Events = When and who gets notified (publish/subscribe).
Together, they form the foundation of event-driven programming in .NET.


